- ME (not brave - just a complete fool living in a world of fantasy, devoid of reality).
- Gordon Duff, Jim Dean, Kevin Barrett, Ann Diener, Gilad Atzmon, Ian Greenhalgh, Jonas Alexis and many others at Veterans Today, probably the only 100% bona fide media organization in the world and the embodiment of what real journalism is supposed to be:: modern-day warriors who are literally putting their lives, careers, livelihood, and families on the line and giving it all they got, even though I am sure that, deep down inside, they must somehow realize that they are swimming against the tide and that, in the long run, their efforts may be for naught (although I can assure you all that's not the case).
- The roving correspondent and independent geopolitical analyst Pepe Escobar.
- The highly controversial nuclear scientist and plasma technology founder, and awesome soul of the universe, Mehran T. Keshe of Keshe Foundation Spaceship Institute who seeks to bring about a new age of enlightenment.
- The tireless, courageous and most principled warrior Paul Craig Roberts who has made the word "insouciant" part of the world's daily vocabulary - a word my dad ingrained into our consciousness when I was a kid and can never forget. A word I dreaded to hear more than once and made sure that its utterance had nothing to do with my conduct.
- The ardent advocate and defender of civil liberties John W. Whitehead of The Rutherford Institute.
- The exopolitical community's most gifted contributor Kerry Cassidy of Project Camelot. She was responsible for my introduction to the exopolitical world.
- And many other kindred spirits who are just too numerous to mention.
As well, most, if not all, of these men and women have concluded that the state of affairs that we always find ourselves in at any given period of time is the result of our apathy, ignorance, being dumbed-down, laziness, and our refusal to take meaningful action (whatever that may be) out of fear and cowardice, while we are being led like cattle straight to the slaughterhouse.
Specter of Armageddon
Equally, with respect to current events which portend to Armageddon soon becoming a reality for all, I am sure they must also be wondering if their message is just falling on deaf ears. Or if there is anybody out there paying any sort of serious attention to their message. And if so, why are they not doing anything about it? Why are they being so complacent and compliant? Why aren't they railing against the political class and demanding some sort of meaningful action?
Well, your message has been loud and clear and it has resonated across the entire planet. But the questions now before us are: Now that we know, what do we do about it? What can we do about it?
With respect to our leaders, you will notice, upon closer observation and reflection, that the preceding paragraphs could apply to any time period in human history and are, in fact, symptomatic of being human (i.e., a very primitive, ignorant and barbaric species) exercising their deeply flawed, primitive and barbaric form of governance since time immemorial.
As well, with respect to the governed, you will notice that this indifference also transcends time and space. Therefore, it's reasonable to assume that today's reasons for this indifference are not intrinsically different than those of our forebears. In other words, from a mental and psychological standpoint, we haven't changed one iota since we started to crawl the earth on our two arms and two hind legs.
Our physical appearance, posture and stature may have changed. Our DNA has certainly undergone some changes. Our lifespan has certainly increased. The technology has greatly improved. Our clothing has changed. Our architecture has changed. All these changes have certainly improved the standard of living for some. But, on the other hand, the scale and level of sophistication employed when it comes to 1) the amount of physical and psychological control over our lives, 2) the blatant propaganda spewed out to us for our daily consumption, 3) the wholesale deception and false flag operations, and 4) the deliberately induced famine, starvation, death, destruction and all other horrors that we can inflict on others, has certainly increased a billion-fold.
The only thing that has NOT changed at all is, what it is that makes us all human. Something that no amount of technology OR time can change although I am absolutely positive that some of you in a particular branch of the scientific community may beg to differ. (I'll save that battle for later - one that I am sure to win anytime, any day, anywhere without an ounce of effort.)
Hence the reason why, every single time in human history, whenever a movement comes along to tear down and replace an oppressive or tyrannical form of government, or some other group of scoundrels, the new apparatus or power structure always finds itself becoming either "more of the same" or "worse than the previous one" -- no matter how well-meaning its leaders were at the very beginning of their struggle. And that, esteemed friends and colleagues, is an indisputable fact. To paraphrase the late philosopher Jean-Baptiste Alphonse Karr, the more things change, the more they stay the same.
From a mental standpoint, we all seem to be threading as fast as we can on the Hamster Wheel of Human History, giving us the illusion of action, speed and progress - and yet going nowhere. Why is that?
Captives of The Game
The answer is so deceptively simple that it has eluded us all for billions of years:
That's because we only know how to play The Game. A game that we are all born into and taught how to play. A game of winners and losers, leaders and followers, gods and their worshipers - wrath, fury and all, prophets and their commandments, messiahs and their disciples, masters and slaves, predators and prey, life and death. A game we're told that WE ALL MUST PLAY OR ELSE and that we have no choice in the matter. We have always been taught that life is an existential struggle and that "Fight or Flight or Submit" and "Do or Die" are the only options that we have at our disposal.
As I often state:
Between birth and death,
Stands nothing but drama,
Generated by pre-programmed
Thoughts and ideas,
From which, no one can escape.
In a real and profound sense, The Game has taken on a life all its own, independent of its bio-organic players. The Game has become (or has always been) a Plasmatic Intelligence unto itself (a plasma field version of Artificial Intelligence) and it rules over all Players. Thus, any time a game reaches a plasmatic state and becomes a plasmatic intelligence unto itself, independent of its players, you can say that this game has reached the MANIFEST stage.
And once a game reaches the MANIFEST stage, no matter what the Players do, they cannot change the rules of the game and its predetermined outcomes. No different than activating something, putting it in autonomous mode and, most importantly, not being able to regain any control over it or shut it down.
What this means is that: The Players don't really matter at all (except in their own mind). An infinite number of players will come and go throughout the passage of time. However, as long as there is such a thing as time and space, The Game Lives on. The only thing that matters IS The Game.
Humans only understand their role as Players and can only think and act in Players terms because we are all born into The Game, are so busy playing the game, and The Game has made sure that we're kept occupied every millisecond of every second, every second of every minute, every minute of every hour, 24 hours a day, 7 days a week, 365/366 days a year, and every single year of our existence. Because of that, we've been led to believe that The Game is the only game there is (the only game in town, so to speak) and the only game that we can play.
As a result of this conditioning over billions of years since our creation, we have never attempted to find out if there is any other game out there nor have we ever made any effort to create any other game. Moreover, we don't even know if we have the intelligence, knowledge and ability to create Another Game and allow it to Manifest.
Walk Away and Create Another Game
Which is where I come in and the topic of this paper.
In fact, I submit that We Can Create Another Game and allow it to MANIFEST. A game that is based on a completely different agenda and with completely different objectives. A game which reflects Our Values AND Vision of the universe that we want to live in and leave behind for our children and progeny millions and billions of years into the future. Another Game that can eventually reach a plasmatic state, become a Plasmatic Intelligence and MANIFEST.
However, that being said, it cannot be done within The Game's orbit and infrastructure, the one that we are all born into. And this has to do with what I stated earlier, "And once a game reaches the MANIFEST stage, no matter what the Players do, they cannot change the rules of the game and its predetermined outcomes."
Therefore, instead of trying to come up with solutions to today's challenges from within The Game, we should just forget about trying to fight it and JUST SIMPLY WALK AWAY from it.
Wait a minute, Pierre! What did you just say?
That's right, you heard me correctly! That's because it is NOT a fight that anyone can win. There is only one game you can play when you are living inside The Game or within its orbit: Heads I Win, Tails You Lose.
That is why nothing has changed over billions of years. That is why the way we feel and think and act today is NO DIFFERENT than the way our ancestors did billions of years ago. This idea that we are losing our freedoms, etc., is nothing but an illusion. We have never tasted FREEDOM in our lives. We have always been SLAVES, in one form or another, since time immemorial and NOTHING has really changed. The only thing that has changed is the sophistication level of the means and methods that are used to control us. That is all!
Since time immemorial, we have always been ruled by governments, in one form or another, and Hans-Hermann Hoppe (although a neophyte and very primitive in many other respects) summed it best with this statement,"[The State is] an institution run by gangs of murderers, plunderers and thieves - surrounded by willing executioners, propagandists, sycophants, crooks, liars, clowns, charlatans, dupes and useful idiots - an institution that dirties and taints everything it touches."
Therefore, this idea that there is a Right Wing, Left Wing, Liberal Wing, Conservative Wing, Libertarian Wing, Democratic Wing, Republican Wing, Neoconservative Wing, Fascist Wing, Chicken Wing, Buffalo Chicken Wing, Turkey Wing, Goose Wing or any other kind of sociopolitical wing is nothing but smoke and mirrors and pure entertainment for the masses. Beneath all these models and forms of governance; these advanced technologies; and veneer of civilization and semblance of enlightenment; we are ALL still primitive and barbaric savages.
We can rail against these monsters all we want, spread out the news all over the land, expose them for who and what they truly are, roll out the pitchforks and the guillotines, and watch their heads roll, and then proclaim "Hurrah, Victory at Last!" followed by running a few victory laps. And then live happily ever after! Right?
Well, not so fast my friends. As much as I hate to say it, the answer is, "Wrong!" All we've done is just create a new class of monsters that will eventually have to be exposed, be put to the guillotines, and for us to again proclaim another "Victory at Last!" and run a few more victory laps.
This cycle has been (and will continue to be) repeated over and over again for billions of years. We're stuck on the Hamster Wheel of Human History as long as we remain within The Game's orbit and infrastructure.
What we need to keep in mind is that the Players do NOT matter. The Game is a "Plasmatic Intelligence." It does NOT matter who our leaders are - they all have to play by the rules of The Game. The Game doesn't care if we elect George Washington, Andrew Jackson, John Tyler, James Buchanan, Abraham Lincoln, Grover Cleveland, Woodrow Wilson, Franklin Roosevelt, Dwight Eisenhower, John Kennedy, Ronald Reagan, George Bush, Bill Clinton, Barack Obama, Donald Trump, Donald Duck, Humpty Dumpty, Road Runner or Little Red Riding Hood. All who are born AND operate within The Game's orbit and infrastructure have no choice but to play by its rules.
The Game doesn't care if 99.9% of the population gets annihilated. It will continue to survive and flourish as long as there are at least 2 living human beings left in this universe. And regardless of how long it takes, the whole cycle will repeat itself over and over again for eternity. Hence the reasons why civilizations come and go and, no matter what we do or accomplish, we are always faced with taking "one step forward, two steps back." No one can beat The Game and any effort to do so will result in failure.
-
That's why people who are naive enough to believe that politicians can make a difference always wind up being disappointed.
- That's why people who are naive enough to believe that a particular political party can make a difference always wind up being disappointed.
- That's why people who are naive enough to believe that a particular leader can make a difference always wind up being disappointed.
- That's why people who are naive enough to believe that a particular government and form or system of governance can make a difference always wind up being disappointed.
- That's why people who are naive enough to believe that there is such a thing as democracy are completely delusional and mentally retarded and always wind up being disappointed (not that long ago, I was in that category).
- That's why people who are naive enough to believe that a particular ideology can make a difference always wind up being disappointed.
- That's why people who are naive enough to believe that a particular philosophy can make a difference always wind up being disappointed.
- That's why people who are naive enough to believe that a particular economic theory can make a difference always wind up being disappointed.
- That's why people who are naive enough to believe that a particular social-political theory can make a difference always wind up being disappointed.
- That's why people who are naive enough to believe that a particular religion or sect can make a difference always wind up being disappointed.
- That's why people who are naive enough to believe that peaceful demonstration can make a difference always wind up being disappointed.
- That's why people who are naive enough to believe that violent demonstration can make a difference always wind up being disappointed.
- That's why people who are naive enough to believe that peaceful revolution can make a difference always wind up being disappointed.
- That's why people who are naive enough to believe that violent revolution can make a difference always wind up being disappointed.
- That's why people who are naive enough to believe that armed revolution can make a difference always wind up being disappointed.
- That's why people who are naive enough to believe that war, invasion and conquest can make a difference always wind up being disappointed.
- That's why people who are naive enough to believe that assassinations can make a difference always wind up being disappointed.
- That's why people who are naive enough to believe that false flag operations can make a difference always wind up being disappointed.
- And, last but not least, that's why people who are naive enough to believe that they can work within the system in order to make a difference always wind up getting royally screwed in the end.
Therefore, the only way we can effect change and make a difference in our world is to give up on such infantile ideas in the first place. (By now, you should know the reasons why.) Second, We Must Create Another Game which can eventually reach a plasmatic state, become a Plasmatic Intelligence and MANIFEST.
Thus the reason why I stated earlier:
In fact, I submit that We Can Create Another Game and allow it to MANIFEST. A game that is based on a completely different agenda and with completely different objectives. A game which reflects Our Values AND Vision of the universe that we want to live in and leave behind for our children and progeny millions and billions of years into the future. Another Game that can eventually reach a plasmatic state, become a Plasmatic Intelligence and MANIFEST.
The New Virtual Organization World Game
WE at
VOM Institute et al have already embarked on such project which I call "
The New Virtual Organization World Game."
A game whose origins are deeply rooted in the virtual organization management discipline and a world of virtual organizations I call::The New Virtual Organization World. A game which makes the current rules of The Game seem Neanderthal in comparison.
It's a game that the Leading Players of The Game have absolutely no interest in--and no objections to--for the simple reason that: It goes by a completely different set of rules :: It does not represent a threat to them :: It has absolutely nothing to do with them :: And, most importantly, the people who play The Game cannot even conceptualize it, or even wrap their minds around it, for the simple reason that today's Neanderthal mentality conditioning makes it virtually impossible for them to (yet) comprehend it. However, that being said, just because you cannot comprehend something, does not mean that you can't be receptive to learning more about it.
The bottom line is this: The New Virtual Organization World Game does NOT represent any sort of threat to The Game and it never will. Nor do we ever want it to represent a threat. The Game has its own ecosystem. And The New Virtual Organization World Game also has its own ecosystem.
That is based on a very simple principle: If you are tired of the dirty, filthy and stinking swamp, just crawl out of the swamp and go find a nice, beautiful, crystal clear blue water lake to make your home. There is no need to try to drain or clean the swamp. The animals who inhabit the swamp are very much at home and extremely pleased about their habitat and don't really view the lake as a threat to their existence. The threat to their existence comes only from the people who are trying to clean or drain the swamp.
The point being, each habitat has its own ecosystem. The lake has its own ecosystem. The swamp has its own ecosystem. The ocean has its own ecosystem. The swamp does not need to be turned into a lake. The lake does not need to be turned into a swamp. The ocean does not need to be turned into a lake or a swamp.
I know what's possibly running through your mind right now: "Pierre, since we can't (yet) comprehend The New Virtual Organization World Game, how do WE fit into the scheme of things?"
Well, The New Virtual Organization World Game is designed to address the exasperation of "true patriots and humanitarians" all over the world who are very perturbed at today's global state of affairs; are sounding out the alarm bells; and are nearly exhausted or exasperated at the global population's current level of apathy, ignorance, laziness, cowardice and refusal to take meaningful action and hold their government accountable.
Now this is where you all come in. You have all been crying out loud in the wilderness hoping that someone out there is listening to your Call to Action (of course, within The Game's parameters) in order to save humanity. Well, I heard you loud and clear and I am responding to your call, although I am positive that is not the sort of response you were anticipating.
Nonetheless, this is YOUR opportunity to be more than just a Messenger. You now have an opportunity to travel outside the orbit of The Game and participate in the creation of The New Virtual Organization World Game :: whose goal is the realization of a new world which reflects Your Values AND Vision of the world that we want to live in and leave behind for our children and progeny millions and billions of years into the future:: and to nurture its development into a Plasmatic Intelligence so it can eventually MANIFEST.
As well, this paper is designed for those of you who have heard the likes of ME, Gordon Duff, Paul Craig Roberts, Pepe Escobar, John Whitehead, M.T. Keshe, etc., and have been reluctant or terrified to take any sort of action out of fear that the Leading Players of The Game with their broad, pervasive, unlimited and unrestricted powers would come down on you like a ton of bricks.